[arin-ppml] inevitability of NAT?
Jack Bates
jbates at brightok.net
Thu Feb 10 10:51:36 EST 2011
I don't have to look further down.
If port forwarding is required for an application to work (often handled
by uPNP), then LSN will break the communication. PS3 has required such
functionality right along with the xbox and Steam.
There are many games out there that also host on a specific end node
automatically. They are able to accomplish this due to uPNP and
automated port forwarding. They will break in LSN environments.
Jack (not gonna be the one to tell his son that he'll just have to deal
with it)
On 2/10/2011 8:47 AM, Scott Helms wrote:
> Jack,
>
> If you look further down you'll see that the OP's problem was bad
> firmware on a $12 router. Having said that there are some ports that are
> needed for voice chat which does seem to have a peer to peer component.
> I also run gaming servers for my own enjoyment (TF2 currently and many
> others in the past) and the days of hosting your own $fps_game server
> are generally past and very much outside of the public norm even for PC
> gaming. While you can do that the vast majority of the gaming hours
> today are spent on servers hosted by companies like Nuclear Fallot,
> Branzone, and a host of others. I do miss the days of Quake but home
> hosted game servers are a dying (but not completely dead) breed.
>
> On 2/9/2011 6:02 PM, Jack Bates wrote:
>> On 2/9/2011 4:53 PM, Scott Helms wrote:
>>> Playstation Network works, by design, flawlessly through NAT and is
>>> _not_ a peer to peer application. All traffic goes to the PSN servers
>>> and then to clients. Go2MyPC is designed for NAT and in fact one could
>>> argue that it wouldn't exist if NAT weren't wide spread.
>>
>> Errr, are you sure?
>>
>> http://www.absolute-playstation.com/playstation-network/expert-playstation-3-hardware-accessory-help-playstation3-ps3-console/10976-nat-3-nat-2-a.html
>>
>>
>> "Re: nat 3 to nat 2
>>
>> I tried all the router suggestions and still got nat 3. after much
>> frustration I called my ISP. Do this. Ask if your IP address is
>> private or public. My ISP sets u up as private. I had them change it
>> to public...BINGO Nat 2. Hope this helps."
>>
>> If you read above, it appears that his ISP ran NAT444 normally, which
>> the PS3 categorizes as nat 3, which means he can't reach COD. Dude,
>> customers MUST reach COD. :)
>>
>>
>> Jack
>>
>
>
More information about the ARIN-PPML
mailing list