[arin-ppml] inevitability of NAT?

Jack Bates jbates at brightok.net
Wed Feb 9 18:02:25 EST 2011


On 2/9/2011 4:53 PM, Scott Helms wrote:
> Playstation Network works, by design, flawlessly through NAT and is
> _not_ a peer to peer application. All traffic goes to the PSN servers
> and then to clients. Go2MyPC is designed for NAT and in fact one could
> argue that it wouldn't exist if NAT weren't wide spread.

Errr, are you sure?

http://www.absolute-playstation.com/playstation-network/expert-playstation-3-hardware-accessory-help-playstation3-ps3-console/10976-nat-3-nat-2-a.html

"Re: nat 3 to nat 2

I tried all the router suggestions and still got nat 3. after much 
frustration I called my ISP. Do this. Ask if your IP address is private 
or public. My ISP sets u up as private. I had them change it to 
public...BINGO Nat 2. Hope this helps."

If you read above, it appears that his ISP ran NAT444 normally, which 
the PS3 categorizes as nat 3, which means he can't reach COD. Dude, 
customers MUST reach COD. :)


Jack



More information about the ARIN-PPML mailing list